Docs

Truth or Dare

The wheel is the bottle — whoever it lands on picks, and the asker writes the card

Category: Party · Players: two or more · Status: Beta

Truth or Dare is in beta — details may change.

The real game, on stream. Everyone who wants in sits round the rug. A bottle spins and stops on somebody; they type truth or dare; the person who spun it writes them a card in chat, in their own words; they do it and type done. Then they take the bottle and spin it at the next person. No points, no verification, no winners — a night of it gets a set of roles at the end, and the proof, where a dare needs proof, goes to your Discord.

The streamer plays too, through the host-say composer, and the bottle can land on them like anyone else.

Gameplay

1
Get on the floor

Type !join. Two people are enough to start; latecomers join the wheel for the next spin. Nobody is dealt in without asking — this game puts people on the spot.

2
The spin

The bottle spins from the asker’s seat and lands on somebody who hasn’t been asked yet, until everyone has, and then it goes round again. On the first spin the bottle picks both: the asker is drawn at random too.

3
Truth or dare?

Only the person it landed on can answer, and only the whole word counts: truth, or dare. On dare, the game rolls what kind of dare it is — see below — and stamps it on the card. Nobody picks the kind; that’s the point.

4
The asker writes the card

The asker’s next chat message is the card. For a truth it’s the question; for a dare it’s the dare, written to the kind the stamp says. While they write, the card shows them three examples of that kind from the deck so they have a register to match. Links are stripped and one-word cards are refused — a refused card leaves the pen with them.

There is no clock by default. If the asker stalls, the host’s Deal from the deck hands the player a card from the bank instead, and Skip this turn spins on without one. A host who wants a clock sets one at setup.

5
Do it

Type done when it’s done, or pass to take the chicken. Either way the bottle is now yours and you spin it at the next person.

Genuinely can’t? A display name changed this week is locked for seven days; a DM needs somebody to DM. Type can't and the asker writes you a different one. Once per turn — after that it’s done or pass.

The kinds of dare

Every dare belongs to one of five kinds, and the wheel picks which. The kind is what the dared player has to do; the asker supplies the particulars.

KindWhat it meansProof
SharePost something of yours — a screenshot, a photo, your search historyto the Discord
ChangeChange your display name, picture or bio, and keep it that wayyour profile
TextText somebodyscreenshot the reply to the Discord
DMDM somebody, on whatever appscreenshot the reply to the Discord
CommentComment something on somebody’s videoscreenshot it to the Discord

Anything that needs proof goes to the streamer’s Discord. Chat is where the game is played; the Discord is where it’s shown.

A display name stays for a week — TikTok locks it — so the deck’s own name-change dares say so, and a player who changed theirs this week types can't.

Configuration

OptionValuesDefault
ThemeMixed, or any of the shared party-deck themes the bank has enough truths forMixed
Turns3–4012
Writing clockblank = none, or 20–120 secondsOff

Theme narrows the truths and the dare examples to one register — Love & Situationships, Terminally Online, After Dark and so on. It’s the same list of themes Never Have I Ever, Most Likely To and Would You Rather offer, so a host who plays two of them back to back sees the same names. If a theme has no dares of the kind the wheel picked, the whole deck’s dares of that kind stand in — the wheel’s slot is honoured, the theme is a preference.

Writing clock. Off by default: this is a party game, and a countdown on the person writing the dare is pressure the real game doesn’t have. With a clock set, the bank deals automatically when it runs out.

Cards your room has seen are held back. When the deck deals — the host’s choice, or the clock’s — it prefers cards this room hasn’t had.

Host controls

Each beat has its own way of getting stuck, and the host has a button for each:

BeatButtons
Waiting for truth or dareMake it a dare · Skip this turn
The asker is writingDeal from the deck · Skip this turn
The card is outBin this card · Stamp it done · Skip this turn
The stampSpin again

Bin this card is moderation: the card comes down with no stamp and the wheel spins on. Nobody is barred — the asker just doesn’t get that one on screen.

Layout

The stage is a basement: a neon sign that lights TRUTH or DARE once the player picks, a rug with everyone’s seat round it, the bottle, and the wall where the card goes up.

  1. The sign — TRUTH cold, DARE hot; both glow low until the player chooses.
  2. The rug — one seat per player, the asker ringed blue, the bottle’s pick ringed pink. The counter in the corner is the turn.
  3. The bottle — spins from the asker and stops on the pick.
  4. The wall — the ask (“the bottle’s on you”), then the card: a taped-up note with the kind stamped on it, the examples while the asker writes, and the DONE / CHICKEN stamp when it’s over.
  5. Scraps — the last few turns, along the floor.

The game moves through Lobby → Choose → Writing → Perform → Result → Finished.

Roles, not ranks

There is no scoreboard. The end card is a set of polaroids:

RoleEarned by
😈 Daredevilmost dares done
🫢 Truth Tellermost truths told
✍️ Ghostwriterwrote the most cards
🐔 Chickenpassed the most

Achievements

BadgeEarned by
Dare Takenyour first dare done
Truth Telleryour first truth answered
Never Backs Downthree dares in one session without a pass
Ghostwriterthree cards written in one session

There is no 50-wins avatar motif for this game — it has no wins to count.