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Recall

Memorize the sequence, then send it back — emoji or the streamer's real stickers

Category: Puzzle · Players: free-for-all · Status: Stable

A short sequence flashes on screen, then hides. Chat sends it back in order — either by typing the emoji, or by replying with the streamer’s real TikTok stickers via TikTok’s own sticker picker. Anyone who doesn’t reproduce the exact sequence — including anyone who stayed silent — is out. Each round the sequence grows one longer, until a single player is left standing.

Gameplay

1
Watch the sequence

A row of tiles appears for a few seconds. Guesses are locked while it’s visible, so screenshotting or fast-typing won’t help — the round is testing memory.

2
Send it back

Once the sequence hides, reply in order. Emoji mode: type the emoji back. Sticker mode: send the matching stickers, one comment at a time — the engine appends them to your in-progress answer as they arrive. Your latest submission is the one that counts either way, so you can correct yourself before the reveal.

3
Survive the reveal

The correct sequence is shown. Anyone who missed it — or said nothing — is eliminated, and the next round adds one more item.

How recall works

Recall is a memory game first: the sequence is visible only briefly, and the engine refuses guesses while it’s on screen — so you’re rewarded for remembering, not for typing fast or grabbing a screenshot.

Three stages: a shown sequence, the same tiles hidden while chat answers, and the revealed sequence with a match check
See the sequence, send it back from memory once it hides, then the reveal shows who matched
  • Order matters. A right-item-wrong-place answer doesn’t match — you have to reproduce the whole sequence exactly.
  • Your latest guess counts. Chat audiences correct themselves constantly, so the most recent submission overwrites your earlier ones. In sticker mode a complete answer restarts the buffer if more stickers keep arriving — same self-correction, just built up across a few messages instead of one.
  • It grows every round. Round 1 is three items, round 2 is four, and so on — the memory load ratchets up until the pool can’t stretch any further.
  • Silence is a miss. In elimination mode, not answering is treated the same as answering wrong.

Configuration

OptionValuesDefault
Sequence sourceemoji, stickersemoji
Seconds to memorizeseconds the sequence is visible6s
Seconds to typeseconds to send it back30s
Scoringelimination, pointselimination
Lifeline gifta TikTok gift that grants immunityOff until set

Sequence source. emoji draws from a curated glyph pool and chat types the sequence back on a keyboard. stickers pulls the streamer’s real TikTok sticker set (the same catalog the sound-board feature uses) and chat answers by sending the matching sticker(s) back through TikTok’s own picker instead of typing. Falls back to emoji if the streamer has fewer than 3 configured stickers.

Scoring. How a winner emerges:

  • elimination (default) — wrong or silent chatters are cut each round; the roster locks at the first reveal, and the last player standing wins (or the round ends when the sequence can’t grow any longer).
  • points — nobody is eliminated. Each exact match scores a point, the roster stays open to latecomers, and play continues until the sequences can’t get any longer. Highest score wins; ties share the crown.

Show / Input time. The on-screen countdowns for memorising the sequence and for sending it back. A shorter show time makes the round harder.

Lifeline gift. Off until the host picks a gift. When set, sending it banks an immunity charge (see Gifts). Lifelines have no effect in points mode.

Layout

Labeled layout of the Recall play surface
Recall — play surface
  1. Marquee — game title and how-to hint.
  2. Phase + timer — Showing / Recall / Reveal, with the countdown bar.
  3. Sequence — the row to memorise; hidden during Recall, shown again at the Reveal. Emoji mode renders glyphs, sticker mode renders the streamer’s actual sticker images.
  4. Lifeline strip — the immunity gift, when configured (elimination mode only).
  5. Counters — survivors remaining and guesses submitted this round.

The game moves through Lobby → Showing → Input → Revealed → Finished.

Gifts

Recall uses the same stadium-immunity lifeline as Higher or Lower and Trivia. It’s off unless the host configures it.

A shield meter filling to three, then spending one shield to survive an elimination
Each gift banks a shield (max 3); one is spent to survive a reveal that would eliminate you
  • Sending the configured gift banks +1 immunity, up to 3.
  • If a reveal would eliminate you — wrong sequence or silent — one immunity is spent instead and you survive.
  • A saved round earns no correct-sequence credit — the gift buys survival, not progress.

Lifelines only matter in elimination mode.

Scoring

The mode decides how a winner emerges — outlast everyone, or reproduce the most sequences.

Left: an elimination funnel narrowing to one winner. Right: points bars with the highest total marked winner
Elimination narrows the room to the last player standing; points crowns the highest total
  • Each exact match adds to your per-streamer win count (which drives avatar ring tiers).
  • Elimination: the last survivor (or survivors, if tied) wins; the game also ends if the sequence can’t grow any longer.
  • Points: the most sequences reproduced when the pool is exhausted wins.
  • Ties at the top are listed as co-winners. Wins are tracked per streamer.