Quartets
Sort 16 words into four hidden groups of four
Category: Puzzle · Players: free-for-all · Status: Beta
Quartets is in beta — details may change.
A connections-style sorting race. Each round shows sixteen numbered tiles, and four hidden groups of four share a category — sometimes literal (“dipping sauces”), sometimes wordplay. Chat claims a group by typing its four tile numbers; the first to lock all four members wins that group. Trickier groups are worth more, and a wrong guess costs a strike.
Gameplay
Sixteen numbered tiles. Four of them share a hidden category — find the sets.
Type the four tile numbers to lock a group, e.g. !q 1 5 9 13. First to
name all four members claims it. A claimed group leaves the board and slides
up into a colored band — the remaining tiles reflow, but keep their numbers,
so your next guess never has to re-count.
Once three groups are claimed, the final four tiles are the last group by elimination — so it resolves automatically and scores no one. You only bank groups you actually spot.
A wrong guess costs one of three strikes for the round. Out of strikes and you’re locked out until the next round.
How scoring works
Groups are weighted by difficulty using the connections color order — the literal group scores least, the wordplay group most.
- Four groups, four colors. Yellow scores 1, green 2, blue 3, and purple — the wordplay group — 4.
- Claim with four numbers. Type the four tile numbers in any order; only the exact set of a group’s four members locks it.
- Three strikes. A wrong set costs a strike; three and you sit out the rest of the round. Guessing three of a group’s four members surfaces a “one away” callout on the stage.
Configuration
| Option | Values | Default |
|---|---|---|
| Category | General · Movies | General |
| Difficulty | Any difficulty · Easy · Medium · Hard | Any difficulty |
| Puzzles | 1–10 | 3 |
Rounds. How many 16-tile puzzles make up the game. Scores accumulate across all of them.
Strikes. Each chatter gets three wrong guesses per round before being locked out until the next one.
Layout
- Marquee — game title and how-to hint.
- Round strip — round number and progress.
- Board — the numbered tiles; a claimed group leaves the grid for a colored band above, and the rest reflow up.
- Strikes + attempts — strikes left and the latest “one away” / claim callout.
- Leaderboard — players ranked by total points.
The game moves through Lobby → Round → Revealed → Finished.
Gifts
Quartets has no gift mechanic — it’s a straight sorting race, so there’s nothing to send. Gifts still reach the streamer as normal; they just don’t change the game.
Scoring
- Claiming a group banks its color value: 1 / 2 / 3 / 4 for yellow / green / blue / purple.
- Points accumulate across the rounds; the highest total wins, and ties are shipped as co-winners.
- Points feed the per-streamer tally behind avatar ring tiers. Wins are tracked per streamer.